Overview

The Eryndor Wilds is a sprawling, untamed land where nature has fallen into chaos. Once a lush and balanced jungle, it is now twisted and overgrown under the influence of Zyraxis the Wildblood. Its dense jungles and vast savannas are teeming with life, but much of it is hostile, reflecting the corruption that has gripped the region.


Key Families #

  • Faelanwood Family – Known for their survival skills and cunning, they once maintained balance in the wilds but have struggled since the corruption.

Historical Importance #

  • Corruption of Zyraxis: The turning point when Zyraxis, protector of the Wilds, was corrupted during the Age of Divergence, plunging the region into chaos.
  • The Great Hunts: Ancient events where the Faelanwood family led grand hunts to control the wild populations, now reduced to mere survival against corrupted beasts.

Current Use #

  • The Wilds are largely a place for adventurers seeking challenges and riches, but only the brave venture into its heart. The region is overrun with corrupted creatures, making settlement nearly impossible.

Geography #

The Eryndor Wilds consists of dense jungle biomes and sprawling savannas. Massive trees tower above thick underbrush, with vines hanging from every branch. Swamps and rivers snake through the lowlands, providing water but also housing dangerous creatures. The terrain is uneven, with frequent cliffs and caves that create natural hiding spots for hostile wildlife. The skies are often overcast, and sunlight rarely penetrates the thick canopy, leaving much of the region shrouded in a gloomy half-light.


Key Locations #

  1. Faelanwood Grove – The main settlement of the Faelanwood family, hidden deep within the jungle. It is well-defended but now struggles against the encroaching corruption.
  2. Zyraxis’s Hollow – A massive, corrupted tree at the heart of the jungle where Zyraxis the Wildblood is said to reside. It pulses with dark energy, drawing those seeking power or destruction.

Hostile Creatures #

  1. Corrupted Jaguars – Sleek, black-furred predators whose eyes glow with dark energy. They move silently, striking from the shadows.
  2. Vinebound Terrors – Massive creatures made of twisted vines and roots that crush their prey underfoot.
  3. Bloodhorn Rhinoceroses – Once peaceful savanna creatures, they now charge aggressively at anything in their path, their horns stained red from battle.

Passive Mobs #

  1. Wild Boars – Replacing pigs, these aggressive creatures roam the forests in small packs.
  2. Jungle Buffalo – Large herbivores found in the savanna, often hunted by the corrupted predators.
  3. Strider Monkeys – Replacing ocelots, these agile creatures swing through the trees, though they flee from danger at the first sign of corruption.

Inhabitants #

  • Wildblood Tribe: Loyal to Zyraxis, they have embraced nature’s chaos. They hunt travelers and worship Zyraxis through ritual hunts.
  • Faelanwood Defenders: The remnants of the Faelanwood family’s forces, they try to protect what’s left of their home, aiding adventurers who prove themselves worthy.

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