Zombie
Standard zombies appear at night in the plains and forests, driven by hunger. They roam the open wilderness and attack anything in sight, with occasional variants wielding basic tools.
Skeleton
These skeletons haunt the deserts and plains, skilled in long-range attacks with their bows. They can be found lurking in the shadows, especially in deserts where they blend into the sandy environment.
Creeper
Creepers silently wander the caves and surface biomes, waiting for the right moment to detonate. In the deep, dark caves, they become even more of a threat, blending with the shadows.
Enderman
Endermen spawn in dark or remote locations, teleporting unpredictably. They stalk players and are dangerous if provoked, especially in the open plains or near rivers.
Spider
Spiders are common in the Frontierlands’ forests and caves, becoming aggressive at night. They climb over obstacles and can ambush unsuspecting players from high places.
Witch
Witches spawn near swamps or villages and use potions to heal or poison players. Their lairs are scattered across the wilderness, adding an element of danger to otherwise peaceful areas.
Slime
Found in swamp biomes or deep caves, slimes split into smaller versions when defeated, making them persistent threats in certain areas.
Husk
The desert variant of zombies, husks roam the Frontierlands’ desert regions, stronger than regular zombies and inflicting hunger on players when attacked.
Stray
In the snowy regions, strays are skeletons equipped with bows enchanted with Slowness, making them especially dangerous in long-range combat.
Phantom
Phantoms appear in the skies over Frontierlands when players haven’t rested for several days, swooping down in packs to harass and attack with their aerial strikes.
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