Overview

Tempest Bay is a storm-tossed coastal region dominated by the chaotic influence of Zephyros the Tempest Lord. Violent storms and turbulent seas define the landscape, with jagged cliffs and rocky shores battered by relentless waves.


Key Families #

  • Windmere Family – Masters of navigation and seafaring, they have long adapted to the challenges of the tempestuous sea.

Historical Importance #

  • The Birth of the Maelstrom: When Zephyros became corrupted, he unleashed the eternal storm that surrounds Tempest Bay, making the seas nearly impassable.
  • The Shattered Fleet: A legendary event where a fleet attempted to defy Zephyros, only to be destroyed by a powerful hurricane.

Current Use #

  • The region is a hub for seafarers, pirates, and adventurers daring enough to brave the storms. It remains a treacherous area for trade routes, with the Windmere family offering guidance to those who can afford their services.

Geography #

The Tempest Bay region consists of jagged coastal cliffs, rocky islands, and stormy seas. Waves crash violently against the shores, and the skies are almost perpetually dark, filled with swirling clouds and lightning. Occasional patches of sunlight break through but are quickly swallowed by incoming storms. The land is rugged, with few areas suitable for settlement. Coastal caves and hidden coves are scattered throughout, though many are flooded or too dangerous to access.


Key Locations #

  1. Windmere Anchorage – A fortified coastal settlement and the main stronghold of the Windmere family, built to withstand the harsh storms.
  2. The Maelstrom – A massive, eternal storm at the heart of the bay, said to be the physical manifestation of Zephyros’s fury. No ship that ventures near it has ever returned.

Hostile Creatures #

  1. Stormcallers – Humanoid figures that summon lightning and control the wind, fiercely loyal to Zephyros.
  2. Tempest Serpents – Massive sea serpents that lurk beneath the waves, capable of creating whirlpools to drag ships and adventurers underwater.
  3. Wind Wraiths – Spectral entities that ride the winds, attacking with razor-sharp gusts of air and disorienting their prey with powerful gales.

Passive Mobs #

  1. Gullrunners – Replacing chickens, these hardy seabirds scavenge along the rocky coasts, their feathers resistant to water and salt.
  2. Sealbeasts – Lumbering creatures that replace cows, adapted to the coastal terrain. They can be found sunbathing on the rocky shores, offering valuable meat and pelts.
  3. Tide Turtles – Large, slow-moving turtles that live along the shoreline, known for their tough shells and adaptability to the stormy environment.

Inhabitants #

  • Stormcallers: Zephyros’s loyal followers, they control the winds and seas, attacking any who oppose their god.
  • Windmere Mariners: Seafarers who have learned to navigate the dangerous waters of Tempest Bay. They offer guidance and protection to travelers, though at a steep price.

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